Do cloud‑based mobile games really deliver the speed people claim?
When I first tried a cloud‑driven shooter on my iPhone, I expected a lag‑filled mess. Instead, the frame rate hovered around 60 fps, and the server ping stayed under 30 ms.
When I first tried a cloud‑driven shooter on my iPhone, I expected a lag‑filled mess. Instead, the frame rate hovered around 60 fps, and the server ping stayed under 30 ms.